I am a media artist and designer based in Offenbach am Main, Germany.
I work at the intersection of virtual reality, interactive environments, and artificial intelligence.

My practice explores how algorithms shape perception through generative processes, 3D animation, and spatial sound.

2022-2023

Water Gate

3D animation, Cinema 4D, Redshift

An animated short built as a visual interpretation of Bagir-Ba's track. The project stages a slow collision between architecture and coral growth, using time, ruin, and regeneration to reflect on the unstable boundary between civilization and nature.

2022-2023

The Alice Effect

Unreal Engine, VR installation, Cinema 4D, Sound Design, 3D-printed object (sculpture), simulation

A project rooted in the artist's childhood experience of dysmetropsia, or Alice in Wonderland syndrome. A familiar corridor becomes a stage for altered scale, amplified sound, and unstable perception, inviting the viewer to re-enter everyday space through neurological distortion.

2023

Dystopia: Water World

Game teaser, Unreal Engine, Cinema 4D, 3D modeling, water simulation

A teaser for an adventure game set in 2050, where ecological collapse and flooding have turned clean water into a scarce resource. The work imagines survival as an ethical and atmospheric problem, combining bleak landscapes with speculative technological systems.

2024-2025

b/00t-ELIZA

Group project, robotic body design, prototyping

A compact speaking robot assistant developed for the performance group bladebabes. The project adapts the historical ELIZA chatbot into a live, mobile character, while the artist designed a modular plexiglass body, display face, and stage-ready housing for performance use.

2024

Correlations

Group project, 2D Motion graphics, After Effects

Motion graphics created for the AI Forum Correlations at HfG Offenbach. Typography, geometry, and a restrained palette were translated into animated schedules, livestream intros, and social media reels, extending the forum's visual identity into moving image.

2025

Faces in Things / Faces in Nothing

AI-generated sculpture, ComfyUI, Python, object detection, face analysis

An installation with accompanying documentation that combines ComfyUI, Python, YOLO custom object detection, DeepFace, MediaPipe, and CLIP to analyze an AI-generated sculpture. The project was presented as part of TRANSFORM 2025 - Conference on AI, Art, Design and Society.

2026

Between Noise and Voice

Generative sound installation, Max/MSP, Python

A generative installation developed for AI Worlding at the Museum Angewandte Kunst in Frankfurt. Spoken voices are captured, emotionally analyzed, and transformed into looping phantom words within a quadraphonic field, while hardware noise becomes an audible part of the composition.

Article about the project:

Schirn Magazine